My current plans and projects
I’m currently busy as always with University. In about 1 week I have my first exam of 6. Once this is done, I’ll have time again for “work” – In two ways.
I’m working at my Institute where I did my Bachelor-Thesis. It’s a mini-job with max of 400 € (Just needs me to work for about 28 hours a month. This costs me about one day in the week – and I love my job!
Another thing I’m on is a Trillian plugin which allows chatting with Steam Friends (while Steam is running in the background). It uses Open Steamworks.
One more thing is a new mount-plugin for GMod which shall allow mounting third-party games easily. I know there are about 2 plugings already around, but both have messed up code (They are a sourcemod-plugin and a lua-plugin at once which is shit-code) and are not really userfriendly. My plugin is meant to work easily on clientside and is also meant to mount all available games it finds serverside if you host a dedicated server.
And of course I have to finish #45 of Stargate: The very long expected new release to my famous stargate-mod for Garry’s Mod. I can understand when/why people are unable to wait for #45 (its over one year ago I did a major stargate-release). But all other topics (University and side-projects) eat up all my time so far. I hope I can work out #45 this year and before April.

Filedump
That Open Steamworks stuff looks interesting, maybe when I’m a better programmer (still learning C++, Symbian C++, C#, Python and Lua) I’ll make something Steamey stuff.
Also, there are some Lua coders who are pretty good in what they do, why don’t you ask the to debug/repair your code? Then you could do some more RL stuff, and #45 would be still developed. I’m not saying to abandon the project, just to call some people who can code Lua at the level like you, and they wish to help you too.
o yes the trillian thing sounds good, i bought trillian too and i really like it, its much better than using the normal messaging clients, a stem plugin would be genious
@fonix232
I already have some coders in my team. Anyway, my fear with me “giving away” that project is that it bloats up incredibly such as wire and inefficient code. I have seen so much shit-code (even by good coders) in the past. (This does not mean, I code perfect – But in most cases I keep an eye on performance).
@The Eagle
Yes. But you will still need steam to run in the background.
There were attempts to decipher the steam-friends protocoll but they are abandonned. The protocoll is not public and transfer is heavily encrypted (Probably a RSA + AES combination).
@aVoN
) anyway its allways dangerous to directly intervene into steam functionalities or fake them (remembering the tf2 idler). maybe there is a class in the steam dlls, but that would also be very tricky to get it working
RSA is a really heavy encryption, in my internship i had to realize a RAS encrypted chat in delphi.. (ok, the worst thing was delphi, not rsa
If emulating the protocol would work, there is no dangerous part.
And the TF2 idler was simply discontinued because valve disliked it (it was similar to cheating).
@aVoN:
I don’t say to give away the code, I just say that you could ask some people to do little things for you. They don’t have to know the other selected few, so you can give them partial codes to be debugged without releasing the full stuff. And even, as Stargate has limited stuff what can be done in GMod in a very cool way (like the Aschen ships/techie stuff. No one asked for them), there’s nothing to fear about bloating up the project. Because the Stargate project is about stargates, and a few other stuff (iris, ramps, a few weapons, asgard). And also, new coders could give you some interesting idea!
And By the way, some problems are with registering: the server’s mail() PHP function has been disabled, so I can’t get the activation e-mail!
Wow, a steam friends trillian plugin, thats exactly what i was googling for the other day
Yeah. I searched for that also for ages – That’s why I’m coding on one now.
Anyway, I’m on a GMod Plugin at the moment. That’s also a bitch to code, but easier. The API of Trillian sucks while the Source SDK is easy to understand.